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| L2Armor (L2ArmorType type, StatsSet set) |
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final int | getAvoidModifier () |
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final int | getHpBonus () |
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final int | getItemMask () |
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L2ArmorType | getItemType () |
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final int | getMDef () |
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final int | getMpBonus () |
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final int | getPDef () |
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| L2Equip (AbstractL2ItemType type, StatsSet set) |
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L2Skill[] | getSkills () |
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void | addFuncTemplate (FuncTemplate f) |
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final void | attach (Condition c) |
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void | attach (FuncTemplate f) |
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boolean | checkCondition (L2Character activeChar, L2Object target, boolean sendMessage) |
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final int | getBodyPart () |
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Condition[] | getConditions () |
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final int | getCrystalCount () |
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final int | getCrystalCount (int enchantLevel) |
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final int | getCrystalItemId () |
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final int | getCrystalType () |
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final int | getDuration () |
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final String | getFuncOwnerName () |
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final L2Skill | getFuncOwnerSkill () |
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FuncTemplate[] | getFuncTemplates () |
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final int | getItemDisplayId () |
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final int | getItemGrade () |
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final int | getItemId () |
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final int | getLifetime () |
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final int | getMaterialType () |
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final String | getName () |
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final int | getReferencePrice () |
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Func[] | getStatFuncs (L2ItemInstance instance, L2Character player) |
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final int | getType1 () |
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final int | getType2 () |
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final int | getWeight () |
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boolean | isAccLifeStone () |
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boolean | isCommonItem () |
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boolean | isConsumable () |
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final boolean | isCrystallizable () |
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final boolean | isDestroyable () |
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final boolean | isDropable () |
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boolean | isEquipable () |
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boolean | isForBabyPet () |
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boolean | isForHatchling () |
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boolean | isForStrider () |
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boolean | isForWolf () |
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boolean | isHeroItem () |
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boolean | isLifeStone () |
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final boolean | isSellable () |
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final boolean | isStackable () |
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final boolean | isTradeable () |
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String | getIcon (int id) |
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String | toString () |
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static final Func[] | EMPTY_FUNC_SET = new Func[0] |
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static final L2Effect[] | EMPTY_EFFECT_SET = new L2Effect[0] |
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static final int | TYPE1_WEAPON_RING_EARRING_NECKLACE = 0 |
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static final int | TYPE1_SHIELD_ARMOR = 1 |
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static final int | TYPE1_ITEM_QUESTITEM_ADENA = 4 |
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static final int | TYPE2_WEAPON = 0 |
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static final int | TYPE2_SHIELD_ARMOR = 1 |
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static final int | TYPE2_ACCESSORY = 2 |
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static final int | TYPE2_QUEST = 3 |
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static final int | TYPE2_MONEY = 4 |
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static final int | TYPE2_OTHER = 5 |
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static final int | TYPE2_PET_WOLF = 6 |
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static final int | TYPE2_PET_HATCHLING = 7 |
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static final int | TYPE2_PET_STRIDER = 8 |
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static final int | TYPE2_PET_BABY = 9 |
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static final int | SLOT_NONE = 0x0000 |
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static final int | SLOT_UNDERWEAR = 0x0001 |
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static final int | SLOT_R_EAR = 0x0002 |
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static final int | SLOT_L_EAR = 0x0004 |
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static final int | SLOT_LR_EAR = 0x00006 |
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static final int | SLOT_NECK = 0x0008 |
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static final int | SLOT_R_FINGER = 0x0010 |
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static final int | SLOT_L_FINGER = 0x0020 |
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static final int | SLOT_LR_FINGER = 0x0030 |
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static final int | SLOT_HEAD = 0x0040 |
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static final int | SLOT_R_HAND = 0x0080 |
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static final int | SLOT_L_HAND = 0x0100 |
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static final int | SLOT_GLOVES = 0x0200 |
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static final int | SLOT_CHEST = 0x0400 |
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static final int | SLOT_LEGS = 0x0800 |
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static final int | SLOT_FEET = 0x1000 |
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static final int | SLOT_BACK = 0x2000 |
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static final int | SLOT_LR_HAND = 0x4000 |
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static final int | SLOT_FULL_ARMOR = 0x8000 |
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static final int | SLOT_HAIR = 0x010000 |
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static final int | SLOT_ALLDRESS = 0x020000 |
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static final int | SLOT_FACE = 0x040000 |
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static final int | SLOT_HAIRALL = 0x080000 |
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static final int | SLOT_WOLF = -100 |
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static final int | SLOT_HATCHLING = -101 |
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static final int | SLOT_STRIDER = -102 |
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static final int | SLOT_BABYPET = -103 |
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static final int | MATERIAL_STEEL = 0x00 |
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static final int | MATERIAL_FINE_STEEL = 0x01 |
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static final int | MATERIAL_BLOOD_STEEL = 0x02 |
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static final int | MATERIAL_BRONZE = 0x03 |
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static final int | MATERIAL_SILVER = 0x04 |
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static final int | MATERIAL_GOLD = 0x05 |
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static final int | MATERIAL_MITHRIL = 0x06 |
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static final int | MATERIAL_ORIHARUKON = 0x07 |
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static final int | MATERIAL_PAPER = 0x08 |
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static final int | MATERIAL_WOOD = 0x09 |
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static final int | MATERIAL_CLOTH = 0x0a |
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static final int | MATERIAL_LEATHER = 0x0b |
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static final int | MATERIAL_BONE = 0x0c |
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static final int | MATERIAL_HORN = 0x0d |
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static final int | MATERIAL_DAMASCUS = 0x0e |
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static final int | MATERIAL_ADAMANTAITE = 0x0f |
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static final int | MATERIAL_CHRYSOLITE = 0x10 |
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static final int | MATERIAL_CRYSTAL = 0x11 |
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static final int | MATERIAL_LIQUID = 0x12 |
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static final int | MATERIAL_SCALE_OF_DRAGON = 0x13 |
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static final int | MATERIAL_DYESTUFF = 0x14 |
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static final int | MATERIAL_COBWEB = 0x15 |
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static final int | MATERIAL_SEED = 0x15 |
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static final int | CRYSTAL_NONE = 0x00 |
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static final int | CRYSTAL_D = 0x01 |
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static final int | CRYSTAL_C = 0x02 |
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static final int | CRYSTAL_B = 0x03 |
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static final int | CRYSTAL_A = 0x04 |
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static final int | CRYSTAL_S = 0x05 |
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static final int | CRYSTAL_R = 0x06 |
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static final int | CRYSTAL_S80 = 0x07 |
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static final int | CRYSTAL_S84 = 0x08 |
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static final int | SLOT_ALLWEAPON = SLOT_LR_HAND | SLOT_R_HAND |
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List< WeaponSkill > | parseChanceSkills (String[] from, String skillType, String itemType) |
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List< Integer > | parseRestriction (String[] from, String restrictType, String itemType) |
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List< L2Skill > | parseSkills (String[] from, String skillType, String itemType) |
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| L2Item (AbstractL2ItemType type, StatsSet set) |
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FuncTemplate[] | _funcTemplates = null |
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EffectTemplate[] | _effectTemplates = null |
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final AbstractL2ItemType | _type |
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static final Logger | _log = Logger.getLogger(L2Equip.class.getName()) |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/templates/item/L2Armor.java