L2JPREMIUM  5M
com.premium.game.skills.AbnormalEffect Enum Reference

Public Member Functions

final int getMask ()
 
final String getName ()
 

Static Public Member Functions

static AbnormalEffect getByName (String name)
 

Public Attributes

 NULL =("null", 0x0)
 
 BLEEDING =("bleed", 0x000001)
 
 POISON =("poison", 0x000002)
 
 REDCIRCLE =("redcircle", 0x000004)
 
 ICE =("ice", 0x000008)
 
 WIND =("wind", 0x000010)
 
 FEAR =("fear", 0x000020)
 
 STUN =("stun", 0x000040)
 
 SLEEP =("sleep", 0x000080)
 
 MUTED =("mute", 0x000100)
 
 ROOT =("root", 0x000200)
 
 HOLD_1 =("hold1", 0x000400)
 
 HOLD_2 =("hold2", 0x000800)
 
 UNKNOWN_13 =("unknown13", 0x001000)
 
 BIG_HEAD =("bighead", 0x002000)
 
 FLAME =("flame", 0x004000)
 
 UNKNOWN_16 =("unknown16", 0x008000)
 
 GROW =("grow", 0x010000)
 
 FLOATING_ROOT =("floatroot", 0x020000)
 
 DANCE_STUNNED =("dancestun", 0x040000)
 
 FIREROOT_STUN =("firerootstun", 0x080000)
 
 STEALTH =("stealth", 0x100000)
 
 IMPRISIONING_1 =("imprison1", 0x200000)
 
 IMPRISIONING_2 =("imprison2", 0x400000)
 
 MAGIC_CIRCLE =("magiccircle", 0x800000)
 
 ICE2 =("ice2", 0x1000000)
 
 EARTHQUAKE =("earthquake", 0x2000000)
 
 UNKNOWN_27 =("unknown27", 0x4000000)
 
 INVULNERABLE =("invulnerable", 0x8000000)
 
 VITALITY =("vitality", 0x10000000)
 
 UNKNOWN_30 =("unknown30", 0x20000000)
 
 DEATH_MARK =("deathmark", 0x40000000)
 
 UNKNOWN_32 =("unknown32", 0x80000000)
 
 CONFUSED =("confused", 0x0020)
 

The documentation for this enum was generated from the following file: