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final AutoSpawnInstance | getAutoSpawnInstance (int id, boolean isObjectId) |
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Map< Integer, AutoSpawnInstance > | getAutoSpawnInstances (int npcId) |
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final long | getTimeToNextSpawn (AutoSpawnInstance spawnInst) |
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final boolean | isSpawnRegistered (AutoSpawnInstance spawnInst) |
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final boolean | isSpawnRegistered (int objectId) |
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AutoSpawnInstance | registerSpawn (int npcId, int initialDelay, int respawnDelay, int despawnDelay) |
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AutoSpawnInstance | registerSpawn (int npcId, int[][] spawnPoints, int initialDelay, int respawnDelay, int despawnDelay) |
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void | reload () |
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boolean | removeSpawn (AutoSpawnInstance spawnInst) |
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void | removeSpawn (int objectId) |
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void | setAllActive (boolean isActive) |
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void | setSpawnActive (AutoSpawnInstance spawnInst, boolean isActive) |
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final int | size () |
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Map< Integer, AutoSpawnInstance > | _registeredSpawns |
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Map< Integer, ScheduledFuture<?> > | _runningSpawns |
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boolean | _activeState = true |
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static Logger | _log = Logger.getLogger(AutoSpawnManager.class.getName()) |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/manager/AutoSpawnManager.java