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boolean | addSpawnLocation (int x, int y, int z, int heading) |
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boolean | addSpawnLocation (int[] spawnLoc) |
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int | getDespawnDelay () |
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int | getInitialDelay () |
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Location[] | getLocationList () |
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int | getNpcId () |
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L2Npc[] | getNPCInstanceList () |
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int | getObjectId () |
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int | getRespawnDelay () |
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int | getSpawnCount () |
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L2Spawn[] | getSpawns () |
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boolean | isBroadcasting () |
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boolean | isRandomSpawn () |
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boolean | isSpawnActive () |
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Location | removeSpawnLocation (int locIndex) |
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void | setBroadcast (boolean broadcastValue) |
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void | setRandomSpawn (boolean randValue) |
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void | setSpawnCount (int spawnCount) |
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| AutoSpawnInstance (int npcId, int initDelay, int respawnDelay, int despawnDelay) |
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boolean | addNpcInstance (L2Npc npcInst) |
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boolean | removeNpcInstance (L2Npc npcInst) |
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void | setSpawnActive (boolean activeValue) |
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int | _objectId |
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int | _spawnIndex |
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int | _npcId |
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int | _initDelay |
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int | _resDelay |
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int | _desDelay |
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int | _spawnCount = 1 |
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int | _lastLocIndex = -1 |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/manager/AutoSpawnManager.java