L2JPREMIUM  5M
com.premium.game.model.CharEffectList Class Reference
Collaboration diagram for com.premium.game.model.CharEffectList:

Public Member Functions

 CharEffectList (L2Character owner)
 
void addEffect (L2Effect newEffect)
 
final L2Effect[] getAllEffects ()
 
int getBuffCount ()
 
int getDanceCount (boolean dances, boolean songs)
 
final L2Effect getFirstEffect (int skillId)
 
final L2Effect getFirstEffect (L2EffectType tp)
 
final L2Effect getFirstEffect (L2Skill skill)
 
boolean isPossible (EffectTemplate newEffect, L2Skill skill)
 
final void removeEffect (L2Effect effect)
 
final void stopAllEffects ()
 
final void stopAllEffectsExceptThoseThatLastThroughDeath ()
 
final void stopEffects (L2EffectType type)
 
final void stopSkillEffects (int skillId)
 

Protected Attributes

Map< String, List< L2Effect > > _stackedEffects
 

The documentation for this class was generated from the following file: