L2JPREMIUM  5M
com.premium.game.skills.effects.EffectHealCp Class Reference
Inheritance diagram for com.premium.game.skills.effects.EffectHealCp:
Collaboration diagram for com.premium.game.skills.effects.EffectHealCp:

Public Member Functions

 EffectHealCp (Env env, EffectTemplate template)
 
L2EffectType getEffectType ()
 
boolean onActionTime ()
 
void onExit ()
 
boolean onStart ()
 
- Public Member Functions inherited from com.premium.game.model.L2Effect
final void addPacket (EffectInfoPacketList list)
 
final double calc ()
 
final void exit ()
 
final void exit (L2Character effecter)
 
int getCount ()
 
final L2Character getEffected ()
 
final L2Character getEffector ()
 
EffectTemplate getEffectTemplate ()
 
int getElapsedTaskTime ()
 
final String getFuncOwnerName ()
 
final L2Skill getFuncOwnerSkill ()
 
final boolean getInUse ()
 
int getLevel ()
 
int getPeriod ()
 
int getPeriodfirsttime ()
 
int getPeriodStartTicks ()
 
int getRemainingTaskTime ()
 
boolean getShowIcon ()
 
final L2Skill getSkill ()
 
float getStackOrder ()
 
String getStackType ()
 
Func[] getStatFuncs ()
 
int getTime ()
 
int getTotalCount ()
 
int getTotalTaskTime ()
 
boolean isBuff ()
 
boolean isHerbEffect ()
 
boolean isSelfEffect ()
 
final void rescheduleEffect ()
 
final void scheduleEffect ()
 
void setCount (int newcount)
 
void setFirstTime (int newfirsttime)
 
final void setInUse (boolean inUse)
 
void setPeriod (int period)
 
void setPeriodfirsttime (int periodfirsttime)
 
void setPeriodStartTicks (int periodStartTicks)
 
void stopEffectTask ()
 

Additional Inherited Members

- Public Attributes inherited from com.premium.game.model.L2Effect
int _period
 
int _periodStartTicks
 
int _periodfirsttime
 
- Static Public Attributes inherited from com.premium.game.model.L2Effect
static final L2Effect[] EMPTY_ARRAY = new L2Effect[0]
 
- Protected Member Functions inherited from com.premium.game.model.L2Effect
 L2Effect (Env env, EffectTemplate template)
 
 L2Effect (Env env, L2Effect effect)
 
- Protected Attributes inherited from com.premium.game.model.L2Effect
L2Character _exitEffector
 
EffectTemplate _template
 
int _triggeredId
 
int _triggeredLevel
 

The documentation for this class was generated from the following file: