L2JPREMIUM  5M
com.premium.game.model.actor.knownlist.BoatKnownList Class Reference
Inheritance diagram for com.premium.game.model.actor.knownlist.BoatKnownList:
Collaboration diagram for com.premium.game.model.actor.knownlist.BoatKnownList:

Public Member Functions

 BoatKnownList (L2Character activeChar)
 
int getDistanceToForgetObject (L2Object object)
 
int getDistanceToWatchObject (L2Object object)
 
- Public Member Functions inherited from com.premium.game.model.actor.knownlist.CharKnownList
 CharKnownList (L2Character activeChar)
 
boolean addKnownObject (L2Object object, L2Character dropper)
 
L2Character getActiveChar ()
 
Iterable< L2CharactergetKnownCharacters ()
 
Iterable< L2CharactergetKnownCharactersInRadius (final int radius)
 
final L2Object getKnownObject (int objectId)
 
final Map< Integer, L2ObjectgetKnownObjects ()
 
final L2PcInstance getKnownPlayer (int objectId)
 
final Map< Integer, L2PcInstancegetKnownPlayers ()
 
final Iterable< L2PcInstancegetKnownPlayersInRadius (final int radius)
 
final< A > Collection< A > getKnownType (Class< A > type)
 
final boolean knowsObject (L2Object object)
 
final boolean knowsThePlayer (L2PcInstance player)
 
void removeAllKnownObjects ()
 
boolean removeKnownObject (L2Object object)
 
final void tryAddObjects (L2Object[][] surroundingObjects)
 
final void tryRemoveObject (L2Object obj, boolean forced)
 
final void tryRemoveObjects (boolean forced)
 
void updateKnownObjects ()
 
synchronized final void updateKnownObjects (boolean forced)
 
- Public Member Functions inherited from com.premium.game.model.actor.knownlist.ObjectKnownList
boolean addKnownObject (L2Object object)
 

Additional Inherited Members

- Static Public Member Functions inherited from com.premium.game.model.actor.knownlist.ObjectKnownList
static ObjectKnownList getInstance ()
 
- Protected Attributes inherited from com.premium.game.model.actor.knownlist.CharKnownList
final L2Character _activeChar
 

The documentation for this class was generated from the following file: