L2JPREMIUM  5M
com.premium.game.model.entity.DimensionalRift Class Reference
Collaboration diagram for com.premium.game.model.entity.DimensionalRift:

Public Member Functions

 DimensionalRift (L2Party party, byte roomType, byte roomId)
 
void checkBossRoom (byte roomId)
 
void createSpawnTimer (final byte room)
 
byte getCurrentRoom ()
 
List< L2PcInstancegetDeadMemberList ()
 
byte getMaxJumps ()
 
List< L2PcInstancegetRevivedAtWaitingRoom ()
 
int[] getRoomCoord (byte roomId)
 
Timer getSpawnTimer ()
 
TimerTask getSpawnTimerTask ()
 
ExclusiveTask getTeleportTimerTask ()
 
byte getType ()
 
void killRift ()
 
void manualExitRift (L2PcInstance player, L2Npc npc)
 
void manualTeleport (L2PcInstance player, L2Npc npc)
 
void memberDead (L2PcInstance player)
 
void memberRessurected (L2PcInstance player)
 
void partyMemberExited (L2PcInstance player)
 
void partyMemberInvited ()
 
void setSpawnTimer (Timer t)
 
void setSpawnTimerTask (TimerTask st)
 
void setTeleportTimerTask (ExclusiveTask tt)
 
void unspawnRoom (byte room)
 
void usedTeleport (L2PcInstance player)
 

Public Attributes

final Map< Byte, List< L2Spawn > > _spawns = new HashMap<>()
 
boolean isBossRoom = false
 

Protected Member Functions

void createTeleporterTimer (final boolean reasonTP)
 
synchronized void teleportToNextRoom (L2PcInstance player)
 
void teleportToWaitingRoom (L2PcInstance player)
 

Protected Attributes

List< Byte > _completedRooms = new ArrayList<>()
 
List< L2PcInstancedeadPlayers = new ArrayList<>()
 
List< L2PcInstancerevivedInWaitingRoom = new ArrayList<>()
 
byte jumps_current = 0
 
byte _choosenRoom = -1
 
byte _roomType
 
L2Party _party
 
long _jumpTime
 

The documentation for this class was generated from the following file: