L2JPREMIUM  5M
com.premium.game.network.serverpackets.Attack Class Reference
Inheritance diagram for com.premium.game.network.serverpackets.Attack:
Collaboration diagram for com.premium.game.network.serverpackets.Attack:

Classes

class  Hit
 

Public Member Functions

 Attack (L2Character attacker, L2Object target, boolean useShots, int ssGrade)
 
Hit createHit (L2Object target, int damage, boolean miss, boolean crit, byte shld)
 
boolean hasHits ()
 
void hit (Hit... hits)
 
- Public Member Functions inherited from com.premium.game.network.serverpackets.L2GameServerPacket
String getType ()
 
void runImpl ()
 

Public Attributes

final boolean soulshot
 
final int _ssGrade
 

Static Public Attributes

static final int HITFLAG_USESS = 0x10
 
static final int HITFLAG_CRIT = 0x20
 
static final int HITFLAG_SHLD = 0x40
 
static final int HITFLAG_MISS = 0x80
 

Protected Member Functions

final void writeImpl ()
 
- Protected Member Functions inherited from com.premium.game.network.serverpackets.L2GameServerPacket
void write ()
 

Additional Inherited Members

- Static Protected Attributes inherited from com.premium.game.network.serverpackets.L2GameServerPacket
static final Logger _log = Logger.getLogger(L2GameServerPacket.class.getName())
 

The documentation for this class was generated from the following file: