L2JPREMIUM  5M
com.premium.game.manager.TownManager Class Reference
Collaboration diagram for com.premium.game.manager.TownManager:

Public Member Functions

final boolean checkIfInZone (int x, int y, int z)
 
final boolean checkIfInZone (L2Object obj)
 
final Town getClosestTown (int x, int y, int z)
 
final Town getClosestTown (L2Object activeObject)
 
String getClosestTownName (L2Character activeChar)
 
int getRedirectTownNumber (int townId)
 
final Town getTown (int townId)
 
final Town getTown (int x, int y)
 
final Town getTown (int x, int y, int z)
 
final Town getTown (L2Object activeObject)
 
final Town getTownByMaprestart (L2MapRegionRestart restart)
 
String getTownName (int townId)
 
final Map< Integer, TowngetTowns ()
 
void registerTown (L2Zone zone)
 
final boolean townHasCastleInSiege (int townId)
 
final boolean townHasCastleInSiege (int x, int y, int z)
 

Static Public Member Functions

static final TownManager getInstance ()
 

Static Protected Attributes

static Logger _log = Logger.getLogger(TownManager.class.getName())
 

The documentation for this class was generated from the following file: