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final boolean | checkIfInZone (int x, int y, int z) |
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final boolean | checkIfInZone (L2Object obj) |
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final Town | getClosestTown (int x, int y, int z) |
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final Town | getClosestTown (L2Object activeObject) |
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String | getClosestTownName (L2Character activeChar) |
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int | getRedirectTownNumber (int townId) |
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final Town | getTown (int townId) |
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final Town | getTown (int x, int y) |
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final Town | getTown (int x, int y, int z) |
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final Town | getTown (L2Object activeObject) |
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final Town | getTownByMaprestart (L2MapRegionRestart restart) |
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String | getTownName (int townId) |
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final Map< Integer, Town > | getTowns () |
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void | registerTown (L2Zone zone) |
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final boolean | townHasCastleInSiege (int townId) |
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final boolean | townHasCastleInSiege (int x, int y, int z) |
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static Logger | _log = Logger.getLogger(TownManager.class.getName()) |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/manager/TownManager.java