L2JPREMIUM  5M
com.premium.game.model.entity.Town Class Reference
Inheritance diagram for com.premium.game.model.entity.Town:
Collaboration diagram for com.premium.game.model.entity.Town:

Public Member Functions

 Town (L2Zone zone)
 
final Castle getCastle ()
 
L2MapRegion getMapRegion ()
 
final String getName ()
 
boolean hasCastleInSiege ()
 
- Public Member Functions inherited from com.premium.game.model.entity.Entity
void banishForeigners ()
 
void broadcastToPlayers (L2GameServerPacket gsp)
 
void broadcastToPlayers (String message)
 
boolean checkIfInZone (int x, int y)
 
boolean checkIfInZone (int x, int y, int z)
 
boolean checkIfInZone (L2Object cha)
 
int getCastleId ()
 
String getClassName ()
 
double getDistanceToZone (int x, int y)
 
int getFortId ()
 
List< L2PcInstancegetPlayersInside ()
 
L2PcInstance getRandomPlayer ()
 
int getTownId ()
 
L2Zone getZone ()
 
void registerZone (L2Zone zone)
 

Additional Inherited Members

- Static Public Attributes inherited from com.premium.game.model.entity.Entity
static Logger _log = Logger.getLogger(Entity.class.getName())
 
- Protected Member Functions inherited from com.premium.game.model.entity.Entity
boolean checkBanish (L2PcInstance cha)
 
- Protected Attributes inherited from com.premium.game.model.entity.Entity
L2Zone _zone
 

The documentation for this class was generated from the following file: