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| Town (L2Zone zone) |
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final Castle | getCastle () |
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L2MapRegion | getMapRegion () |
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final String | getName () |
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boolean | hasCastleInSiege () |
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void | banishForeigners () |
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void | broadcastToPlayers (L2GameServerPacket gsp) |
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void | broadcastToPlayers (String message) |
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boolean | checkIfInZone (int x, int y) |
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boolean | checkIfInZone (int x, int y, int z) |
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boolean | checkIfInZone (L2Object cha) |
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int | getCastleId () |
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String | getClassName () |
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double | getDistanceToZone (int x, int y) |
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int | getFortId () |
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List< L2PcInstance > | getPlayersInside () |
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L2PcInstance | getRandomPlayer () |
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int | getTownId () |
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L2Zone | getZone () |
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void | registerZone (L2Zone zone) |
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static Logger | _log = Logger.getLogger(Entity.class.getName()) |
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boolean | checkBanish (L2PcInstance cha) |
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L2Zone | _zone |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/model/entity/Town.java