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| ObjectPosition (L2Object activeObject) |
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synchronized void | clearWorldRegion () |
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Location | getCurrentLocation () |
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int | getHeading () |
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L2WorldRegion | getWorldRegion () |
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int | getX () |
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int | getY () |
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int | getZ () |
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synchronized void | setHeading (int value) |
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synchronized void | setWorldPosition (int x, int y, int z) |
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synchronized void | setWorldPosition (ObjectPosition position) |
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synchronized void | setXYZ (int x, int y, int z) |
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synchronized void | setXYZInvisible (int x, int y, int z) |
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synchronized void | updateWorldRegion () |
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The documentation for this class was generated from the following file:
- /home/master/Documents/l2/servers/source/l2premium/L2JPremium_GameServer/src/com/premium/game/model/actor/position/ObjectPosition.java