L2JPREMIUM  5M
com.premium.game.network.serverpackets.SystemMessage Class Reference
Inheritance diagram for com.premium.game.network.serverpackets.SystemMessage:
Collaboration diagram for com.premium.game.network.serverpackets.SystemMessage:

Public Member Functions

 SystemMessage (int messageId)
 
 SystemMessage (SystemMessageId messageId)
 
SystemMessage addCharName (L2Character cha)
 
SystemMessage addFortId (int number)
 
SystemMessage addItemName (int id)
 
SystemMessage addItemName (L2Item item)
 
SystemMessage addItemName (L2ItemInstance item)
 
final SystemMessage addItemNumber (final int number)
 
SystemMessage addNpcName (int id)
 
SystemMessage addNpcName (L2Npc npc)
 
SystemMessage addNpcName (L2NpcTemplate tpl)
 
SystemMessage addNpcName (L2Summon npc)
 
SystemMessage addNumber (int number)
 
SystemMessage addPcName (L2PcInstance pc)
 
SystemMessage addSkillName (int id)
 
SystemMessage addSkillName (int id, int lvl)
 
SystemMessage addSkillName (L2Effect effect)
 
SystemMessage addSkillName (L2Skill skill)
 
SystemMessage addString (String text)
 
SystemMessage addZoneName (int x, int y, int z)
 
int getMessageID ()
 
- Public Member Functions inherited from com.premium.game.network.serverpackets.L2GameServerPacket
String getType ()
 
void runImpl ()
 

Static Public Member Functions

static SystemMessage getSystemMessage (SystemMessageId smId)
 
static SystemMessage sendString (String msg)
 

Protected Member Functions

final void writeImpl ()
 
- Protected Member Functions inherited from com.premium.game.network.serverpackets.L2GameServerPacket
void write ()
 

Additional Inherited Members

- Static Protected Attributes inherited from com.premium.game.network.serverpackets.L2GameServerPacket
static final Logger _log = Logger.getLogger(L2GameServerPacket.class.getName())
 

The documentation for this class was generated from the following file: