L2JPREMIUM  5M
com.premium.game.manager.CursedWeaponsManager Class Reference

Public Member Functions

void activate (L2PcInstance player, L2ItemInstance item)
 
synchronized void checkDrop (L2Attackable attackable, L2PcInstance player)
 
void drop (int itemId, L2Character killer)
 
CursedWeapon getCursedWeapon (int itemId)
 
Collection< CursedWeapongetCursedWeapons ()
 
Set< Integer > getCursedWeaponsIds ()
 
int getLevel (int itemId)
 
void givePassive (int itemId)
 
void increaseKills (int itemId)
 
boolean isCursed (int itemId)
 
void onEnter (L2PcInstance player)
 
void onExit (L2PcInstance player)
 
final void reload ()
 
void saveData ()
 

Static Public Member Functions

static void announce (SystemMessage sm)
 
static final CursedWeaponsManager getInstance ()
 
static void removeFromDb (int itemId)
 

The documentation for this class was generated from the following file: