L2JPREMIUM  5M
com.premium.game.manager.FortSiegeManager Class Reference
Collaboration diagram for com.premium.game.manager.FortSiegeManager:

Classes

class  SiegeSpawn
 

Public Member Functions

boolean activateCombatFlag (L2PcInstance player, L2ItemInstance item)
 
final void addSiege (FortSiege fortSiege)
 
boolean checkIfCanPickup (L2PcInstance player)
 
final boolean checkIsRegistered (L2Clan clan, int fortid)
 
void dropCombatFlag (L2PcInstance player)
 
final List< SiegeSpawngetCommanderSpawnList (int _fortId)
 
final List< CombatFlaggetFlagList (int _fortId)
 
final List< FortSiegegetSieges ()
 
boolean isCombat (int itemId)
 
void load ()
 
void registerClan (int fortid, L2Clan clan)
 
final void reload ()
 
void removeClan (int fortid, int clan)
 

Static Public Member Functions

static final void addSiegeSkills (L2PcInstance character)
 
static boolean checkIfOkToPlaceFlag (L2Character activeChar, boolean isCheckOnly)
 
static final boolean checkIfOkToSummon (L2Character activeChar, boolean isCheckOnly)
 
static boolean checkIfOkToUseStriderSiegeAssault (L2Character activeChar, boolean isCheckOnly)
 
static final FortSiegeManager getInstance ()
 
static final FortSiege getSiege (int x, int y, int z)
 
static final FortSiege getSiege (L2Clan clan)
 
static final FortSiege getSiege (L2Object activeObject)
 
static final void removeSiegeSkills (L2PcInstance character)
 

Static Protected Attributes

static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName())
 

The documentation for this class was generated from the following file: