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void | onDieInside (L2Character character) |
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void | onReviveInside (L2Character character) |
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void | broadcast (L2GameServerPacket pkt) |
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int | getCastleId () |
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FastMap< Integer, L2Character > | getCharactersInside () |
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int | getClanhallId () |
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String | getClassName () |
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double | getDistanceToZone (int x, int y) |
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double | getDistanceToZone (L2Object object) |
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int | getFortId () |
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final String | getFuncOwnerName () |
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final L2Skill | getFuncOwnerSkill () |
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int | getHPDamagePerSecond () |
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int | getId () |
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final int | getMaxZ (int x, int y, int z) |
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final int | getMaxZ (L2Object obj) |
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int | getMiddleX () |
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int | getMiddleY () |
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final int | getMinZ (int x, int y, int z) |
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final int | getMinZ (L2Object obj) |
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int | getMPDamagePerSecond () |
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String | getName () |
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List< L2PcInstance > | getPlayersInZone () |
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Location | getRandomLocation () |
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FastMap< RestartType, List< Location > > | getRestartMap () |
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Location | getRestartPoint (RestartType type) |
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int | getTownId () |
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ZoneType | getType () |
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final String | getTypeName () |
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final StatsSet | getZoneValues () |
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boolean | intersectsRectangle (int ax, int bx, int ay, int by) |
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boolean | isCharacterInZone (L2Character character) |
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boolean | isCorrectType (L2Character character) |
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boolean | isInsideZone (int x, int y) |
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boolean | isInsideZone (int x, int y, int z) |
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boolean | isInsideZone (L2Object object) |
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boolean | isPeace () |
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void | movePlayersTo (int x, int y, int z) |
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void | removeCharacter (L2Character character) |
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void | revalidateInZone (L2Character character) |
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void | setEnabled (boolean val) |
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String | toString () |
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static L2Zone | parseZone (Node zn) |
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boolean | _noMiniMap |
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static final int | REASON_OK = 0 |
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static final int | REASON_MULTIPLE_INSTANCE = 1 |
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static final int | REASON_INSTANCE_FULL = 2 |
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static final int | REASON_SMALL_GROUP = 3 |
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static final byte | FLAG_PVP = 0 |
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static final byte | FLAG_PEACE = 1 |
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static final byte | FLAG_SIEGE = 2 |
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static final byte | FLAG_MOTHERTREE = 3 |
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static final byte | FLAG_CLANHALL = 4 |
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static final byte | FLAG_NOESCAPE = 5 |
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static final byte | FLAG_NOLANDING = 6 |
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static final byte | FLAG_NOSTORE = 7 |
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static final byte | FLAG_WATER = 8 |
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static final byte | FLAG_FISHING = 9 |
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static final byte | FLAG_JAIL = 10 |
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static final byte | FLAG_STADIUM = 11 |
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static final byte | FLAG_CHAOTIC = 12 |
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static final byte | FLAG_NORESTART = 13 |
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static final byte | FLAG_DANGER = 14 |
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static final byte | FLAG_CASTLE = 15 |
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static final byte | FLAG_NOSUMMON = 16 |
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static final byte | FLAG_FORT = 17 |
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static final byte | FLAG_TRADE = 18 |
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static final byte | FLAG_NOCHAT = 19 |
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static final byte | FLAG_QUEEN = 20 |
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static final byte | FLAG_BAIUM = 21 |
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static final byte | FLAG_ZAKEN = 22 |
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static final byte | FLAG_NOMAP = 23 |
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static final byte | FLAG_ARTEFACTCAST = 24 |
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static final byte | FLAG_CASTLETRAP = 25 |
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static final byte | FLAG_ALLOWAIO = 26 |
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static final byte | FLAG_NOSTRIDER = 27 |
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static Logger | _log = Logger.getLogger(L2Zone.class.getName()) |
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static final Func[] | EMPTY_FUNC_SET = new Func[0] |
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