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| L2SkillMount (StatsSet set) |
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void | useSkill (L2Character caster, L2Character... targets) |
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| L2Skill (StatsSet set) |
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final void | attach (Condition c) |
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final void | attach (EffectTemplate effect) |
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final void | attach (FuncTemplate f) |
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final void | attachSelf (EffectTemplate effect) |
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boolean | bestowed () |
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boolean | bestowTriggered () |
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boolean | canBeReflected () |
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final boolean | canTeachBy (int npcId) |
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boolean | checkCondition (L2Character activeChar, L2Object target) |
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String | generateUniqueStackType () |
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final int | getAbnormalLvl () |
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final int | getActivateRate () |
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final int | getActivationChance () |
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final int | getActivationTime () |
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final int | getAggroPoints () |
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final int | getArmorsAllowed () |
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String | getAttributeName () |
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final int | getBaseCritRate () |
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final int | getCancelId () |
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final boolean | getCanLearn (ClassId cls) |
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final int | getCastRange () |
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ChanceCondition | getChanceCondition () |
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final int | getCondition () |
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boolean | getConsumeCharges () |
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boolean | getContinueAfterMax () |
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final int | getCoolTime () |
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final int | getCpConsume () |
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final int | getCritChance () |
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final int | getCrossLearnAdd () |
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final float | getCrossLearnMul () |
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final float | getCrossLearnProf () |
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final float | getCrossLearnRace () |
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final int | getCubicSkillLevel () |
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int | getDisplayId () |
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final boolean | getDmgDirectlyToHP () |
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final int | getDuration () |
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final int | getEffectAbnormalLvl () |
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final int | getEffectId () |
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final int | getEffectLevel () |
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final float | getEffectLvl () |
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final int | getEffectPower () |
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final int | getEffectRange () |
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final L2Effect[] | getEffects (L2Character effector, L2Character effected) |
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synchronized final L2Effect[] | getEffects (L2Character effector, L2Character effected, IEffector effectorObj) |
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final void | getEffects (L2CubicInstance effector, L2Character effected) |
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final void | getEffectsSelf (L2Character effector) |
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EffectTemplate[] | getEffectTempate () |
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final L2SkillType | getEffectType () |
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final int | getElement () |
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int | getElementPower () |
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final int | getEquipDelay () |
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final int | getExpNeeded () |
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final int | getFeed () |
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final L2Character | getFirstOfTargetList (L2Character activeChar) |
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final float | getFlyCourse () |
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final int | getFlyRadius () |
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final String | getFlyType () |
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String | getFuncOwnerName () |
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final L2Skill | getFuncOwnerSkill () |
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final int | getGiveCharges () |
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final int | getHitTime () |
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final int | getHpConsume () |
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final Integer | getId () |
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final int | getItemConsume () |
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final int | getItemConsumeId () |
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final int | getItemConsumeIdOT () |
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final int | getItemConsumeOT () |
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final int | getItemConsumeSteps () |
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final int | getItemConsumeTime () |
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final int | getLandingPercent () |
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final int | getLethalChance1 () |
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final int | getLethalChance2 () |
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int | getLethalType () |
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final int | getLevel () |
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String | getIcon () |
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final int | getLevelDepend () |
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final int | getMagicLevel () |
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final int | getMagicLvl () |
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final int | getMaxCharges () |
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final int | getMaxNegatedEffects () |
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final int | getMaxSoulConsumeCount () |
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int | getMinPledgeClass () |
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final int | getMpConsume () |
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final int | getMpInitialConsume () |
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final L2Character[] | getMultiFaceTargetList (L2Character activeChar) |
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final String | getName () |
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final int | getNeededCharges () |
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final int | getNegateId () |
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final int | getNegateLvl () |
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final String[] | getNegateStats () |
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final int | getNextDanceMpCost () |
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final int | getNumSouls () |
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final double | getPower () |
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final double | getPower (L2Character activeChar) |
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int | getReferenceItemId () |
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final int | getReuseDelay () |
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final BaseStats | getSaveVs () |
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final int | getSkillInterruptTime () |
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final int | getSkillRadius () |
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final L2SkillType | getSkillType () |
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final int | getSoulConsumeCount () |
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final float | getSSBoost () |
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final Func[] | getStatFuncs (L2Effect effect, L2Character player) |
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final int | getTargetConsume () |
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final int | getTargetConsumeId () |
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final L2Character[] | getTargetList (L2Character activeChar) |
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final L2Character[] | getTargetList (L2Character activeChar, boolean onlyFirst) |
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final L2Character[] | getTargetList (L2Character activeChar, boolean onlyFirst, L2Character target) |
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final SkillTargetType | getTargetType () |
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final int | getTimeLostActive () |
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final int | getTimeLostIdle () |
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void | setTimeMulti (int t) |
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final int | getTimeMulti () |
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final int | getTotalLifeTime () |
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int | getTriggeredCount () |
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int | getTriggeredId () |
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int | getTriggeredLevel () |
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L2Skill | getTriggeredSkill () |
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final boolean | getWeaponDependancy (L2Character activeChar, boolean message) |
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final int | getWeaponsAllowed () |
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boolean | hasEffects () |
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final boolean | ignoreShld () |
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boolean | is5MinMagic () |
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final boolean | isActive () |
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final boolean | isBalance () |
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final boolean | isAdvanced () |
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final boolean | isBadBuff () |
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boolean | isBehindFromCaster (int heading, L2Character caster, L2Character target) |
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boolean | isBufferMagic () |
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final boolean | isChance () |
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boolean | isChMagic () |
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final boolean | isCubic () |
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final boolean | isDance () |
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final boolean | isDebuff () |
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boolean | isHeroMagic () |
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final boolean | isItemSkill () |
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final boolean | isMagic () |
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boolean | isMusic () |
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final boolean | isNeedWeapon () |
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final boolean | isNeutral () |
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final boolean | isOffensive () |
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final boolean | isOverhit () |
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final boolean | isPassive () |
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boolean | isSpoilSkill () |
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boolean | isSweepSkill () |
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final boolean | isPhysical () |
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final boolean | isPositive () |
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final boolean | isPotion () |
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final boolean | isPvpSkill () |
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final boolean | isSkillTypeMagic () |
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final boolean | isSkillTypeOffensive () |
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final boolean | isSong () |
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final boolean | isStaticHitTime () |
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final boolean | isStaticReuse () |
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final boolean | isSuicideAttack () |
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final boolean | isToggle () |
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final boolean | killByDOT () |
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final void | markAsItemSkill () |
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final boolean | nextActionIsAttack () |
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final boolean | ownedFuncShouldBeDisabled (L2Character activeChar) |
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final void | setDuration (int dur) |
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String | toString () |
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boolean | triggerAnotherSkill () |
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boolean | useAlways () |
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final boolean | useFishShot () |
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final boolean | useSoulShot () |
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final boolean | useSpiritShot () |
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