L2JPREMIUM  5M
com.premium.game.skills.l2skills.L2SkillSignet Class Reference
Inheritance diagram for com.premium.game.skills.l2skills.L2SkillSignet:
Collaboration diagram for com.premium.game.skills.l2skills.L2SkillSignet:

Public Member Functions

 L2SkillSignet (StatsSet set)
 
void useSkill (L2Character caster, L2Character... targets)
 
- Public Member Functions inherited from com.premium.game.model.L2Skill
 L2Skill (StatsSet set)
 
final void attach (Condition c)
 
final void attach (EffectTemplate effect)
 
final void attach (FuncTemplate f)
 
final void attachSelf (EffectTemplate effect)
 
boolean bestowed ()
 
boolean bestowTriggered ()
 
boolean canBeReflected ()
 
final boolean canTeachBy (int npcId)
 
boolean checkCondition (L2Character activeChar, L2Object target)
 
String generateUniqueStackType ()
 
final int getAbnormalLvl ()
 
final int getActivateRate ()
 
final int getActivationChance ()
 
final int getActivationTime ()
 
final int getAggroPoints ()
 
final int getArmorsAllowed ()
 
String getAttributeName ()
 
final int getBaseCritRate ()
 
final int getCancelId ()
 
final boolean getCanLearn (ClassId cls)
 
final int getCastRange ()
 
ChanceCondition getChanceCondition ()
 
final int getCondition ()
 
boolean getConsumeCharges ()
 
boolean getContinueAfterMax ()
 
final int getCoolTime ()
 
final int getCpConsume ()
 
final int getCritChance ()
 
final int getCrossLearnAdd ()
 
final float getCrossLearnMul ()
 
final float getCrossLearnProf ()
 
final float getCrossLearnRace ()
 
final int getCubicSkillLevel ()
 
int getDisplayId ()
 
final boolean getDmgDirectlyToHP ()
 
final int getDuration ()
 
final int getEffectAbnormalLvl ()
 
final int getEffectId ()
 
final int getEffectLevel ()
 
final float getEffectLvl ()
 
final int getEffectPower ()
 
final int getEffectRange ()
 
final L2Effect[] getEffects (L2Character effector, L2Character effected)
 
synchronized final L2Effect[] getEffects (L2Character effector, L2Character effected, IEffector effectorObj)
 
final void getEffects (L2CubicInstance effector, L2Character effected)
 
final void getEffectsSelf (L2Character effector)
 
EffectTemplate[] getEffectTempate ()
 
final L2SkillType getEffectType ()
 
final int getElement ()
 
int getElementPower ()
 
final int getEquipDelay ()
 
final int getExpNeeded ()
 
final int getFeed ()
 
final L2Character getFirstOfTargetList (L2Character activeChar)
 
final float getFlyCourse ()
 
final int getFlyRadius ()
 
final String getFlyType ()
 
String getFuncOwnerName ()
 
final L2Skill getFuncOwnerSkill ()
 
final int getGiveCharges ()
 
final int getHitTime ()
 
final int getHpConsume ()
 
final Integer getId ()
 
final int getItemConsume ()
 
final int getItemConsumeId ()
 
final int getItemConsumeIdOT ()
 
final int getItemConsumeOT ()
 
final int getItemConsumeSteps ()
 
final int getItemConsumeTime ()
 
final int getLandingPercent ()
 
final int getLethalChance1 ()
 
final int getLethalChance2 ()
 
int getLethalType ()
 
final int getLevel ()
 
String getIcon ()
 
final int getLevelDepend ()
 
final int getMagicLevel ()
 
final int getMagicLvl ()
 
final int getMaxCharges ()
 
final int getMaxNegatedEffects ()
 
final int getMaxSoulConsumeCount ()
 
int getMinPledgeClass ()
 
final int getMpConsume ()
 
final int getMpInitialConsume ()
 
final L2Character[] getMultiFaceTargetList (L2Character activeChar)
 
final String getName ()
 
final int getNeededCharges ()
 
final int getNegateId ()
 
final int getNegateLvl ()
 
final String[] getNegateStats ()
 
final int getNextDanceMpCost ()
 
final int getNumSouls ()
 
final double getPower ()
 
final double getPower (L2Character activeChar)
 
int getReferenceItemId ()
 
final int getReuseDelay ()
 
final BaseStats getSaveVs ()
 
final int getSkillInterruptTime ()
 
final int getSkillRadius ()
 
final L2SkillType getSkillType ()
 
final int getSoulConsumeCount ()
 
final float getSSBoost ()
 
final Func[] getStatFuncs (L2Effect effect, L2Character player)
 
final int getTargetConsume ()
 
final int getTargetConsumeId ()
 
final L2Character[] getTargetList (L2Character activeChar)
 
final L2Character[] getTargetList (L2Character activeChar, boolean onlyFirst)
 
final L2Character[] getTargetList (L2Character activeChar, boolean onlyFirst, L2Character target)
 
final SkillTargetType getTargetType ()
 
final int getTimeLostActive ()
 
final int getTimeLostIdle ()
 
void setTimeMulti (int t)
 
final int getTimeMulti ()
 
final int getTotalLifeTime ()
 
int getTriggeredCount ()
 
int getTriggeredId ()
 
int getTriggeredLevel ()
 
L2Skill getTriggeredSkill ()
 
final boolean getWeaponDependancy (L2Character activeChar, boolean message)
 
final int getWeaponsAllowed ()
 
boolean hasEffects ()
 
final boolean ignoreShld ()
 
boolean is5MinMagic ()
 
final boolean isActive ()
 
final boolean isBalance ()
 
final boolean isAdvanced ()
 
final boolean isBadBuff ()
 
boolean isBehindFromCaster (int heading, L2Character caster, L2Character target)
 
boolean isBufferMagic ()
 
final boolean isChance ()
 
boolean isChMagic ()
 
final boolean isCubic ()
 
final boolean isDance ()
 
final boolean isDebuff ()
 
boolean isHeroMagic ()
 
final boolean isItemSkill ()
 
final boolean isMagic ()
 
boolean isMusic ()
 
final boolean isNeedWeapon ()
 
final boolean isNeutral ()
 
final boolean isOffensive ()
 
final boolean isOverhit ()
 
final boolean isPassive ()
 
boolean isSpoilSkill ()
 
boolean isSweepSkill ()
 
final boolean isPhysical ()
 
final boolean isPositive ()
 
final boolean isPotion ()
 
final boolean isPvpSkill ()
 
final boolean isSkillTypeMagic ()
 
final boolean isSkillTypeOffensive ()
 
final boolean isSong ()
 
final boolean isStaticHitTime ()
 
final boolean isStaticReuse ()
 
final boolean isSuicideAttack ()
 
final boolean isToggle ()
 
final boolean killByDOT ()
 
final void markAsItemSkill ()
 
final boolean nextActionIsAttack ()
 
final boolean ownedFuncShouldBeDisabled (L2Character activeChar)
 
final void setDuration (int dur)
 
String toString ()
 
boolean triggerAnotherSkill ()
 
boolean useAlways ()
 
final boolean useFishShot ()
 
final boolean useSoulShot ()
 
final boolean useSpiritShot ()
 

Public Attributes

int effectId
 

Additional Inherited Members

- Static Public Member Functions inherited from com.premium.game.model.L2Skill
static final boolean skillLevelExists (int skillId, int level)
 
- Static Public Attributes inherited from com.premium.game.model.L2Skill
static final int SKILL_CUBIC_MASTERY = 143
 
static final int SKILL_LUCKY = 194
 
static final int SKILL_CREATE_COMMON = 1320
 
static final int SKILL_CREATE_DWARVEN = 172
 
static final int SKILL_CRYSTALLIZE = 248
 
static final int SKILL_DIVINE_INSPIRATION = 1405
 
static final int SKILL_CLAN_LUCK = 390
 
static final int SKILL_SOUL_MASTERY = 467
 
static final int SKILL_FAKE_INT = 9001
 
static final int SKILL_FAKE_WIT = 9002
 
static final int SKILL_FAKE_MEN = 9003
 
static final int SKILL_FAKE_CON = 9004
 
static final int SKILL_FAKE_DEX = 9005
 
static final int SKILL_FAKE_STR = 9006
 
static final int ELEMENT_FIRE = 0
 
static final int ELEMENT_WATER = 1
 
static final int ELEMENT_WIND = 2
 
static final int ELEMENT_EARTH = 3
 
static final int ELEMENT_HOLY = 4
 
static final int ELEMENT_DARK = 5
 
static final int COND_RUNNING = 0x0001
 
static final int COND_WALKING = 0x0002
 
static final int COND_SIT = 0x0004
 
static final int COND_BEHIND = 0x0008
 
static final int COND_CRIT = 0x0010
 
static final int COND_LOWHP = 0x0020
 
static final int COND_ROBES = 0x0040
 
static final int COND_CHARGES = 0x0080
 
static final int COND_SHIELD = 0x0100
 
static final int COND_GRADEA = 0x010000
 
static final int COND_GRADEB = 0x020000
 
static final int COND_GRADEC = 0x040000
 
static final int COND_GRADED = 0x080000
 
static final int COND_GRADES = 0x100000
 
- Protected Member Functions inherited from com.premium.game.model.L2Skill
int getNewHeadingToTarget (L2Character caster, L2Character target)
 
- Protected Attributes inherited from com.premium.game.model.L2Skill
Condition _preCondition
 
FuncTemplate[] _funcTemplates
 
EffectTemplate[] _effectTemplates
 
EffectTemplate[] _effectTemplatesSelf
 
L2Skill[] _skillsOnCast
 
int[] _skillsOnCastId
 
int timesTriggered = 1
 
ChanceCondition _chanceCondition
 
- Static Protected Attributes inherited from com.premium.game.model.L2Skill
static Logger _log = Logger.getLogger(L2Skill.class.getName())
 

The documentation for this class was generated from the following file: