L2JPREMIUM  5M
com.premium.game.model.zone.L2CastleZone Class Reference
Inheritance diagram for com.premium.game.model.zone.L2CastleZone:
Collaboration diagram for com.premium.game.model.zone.L2CastleZone:

Protected Member Functions

void onEnter (L2Character character)
 
void onExit (L2Character character)
 
void register ()
 
- Protected Member Functions inherited from com.premium.game.model.zone.L2Zone
List< FuncgetStatFuncs (L2Character player)
 
void parseCondition (Node n) throws Exception
 
void parseZoneDetails (Node zn)
 

Additional Inherited Members

- Public Member Functions inherited from com.premium.game.model.zone.L2DefaultZone
void onDieInside (L2Character character)
 
void onReviveInside (L2Character character)
 
- Public Member Functions inherited from com.premium.game.model.zone.L2Zone
void broadcast (L2GameServerPacket pkt)
 
int getCastleId ()
 
FastMap< Integer, L2CharactergetCharactersInside ()
 
int getClanhallId ()
 
String getClassName ()
 
double getDistanceToZone (int x, int y)
 
double getDistanceToZone (L2Object object)
 
int getFortId ()
 
final String getFuncOwnerName ()
 
final L2Skill getFuncOwnerSkill ()
 
int getHPDamagePerSecond ()
 
int getId ()
 
final int getMaxZ (int x, int y, int z)
 
final int getMaxZ (L2Object obj)
 
int getMiddleX ()
 
int getMiddleY ()
 
final int getMinZ (int x, int y, int z)
 
final int getMinZ (L2Object obj)
 
int getMPDamagePerSecond ()
 
String getName ()
 
List< L2PcInstancegetPlayersInZone ()
 
Location getRandomLocation ()
 
FastMap< RestartType, List< Location > > getRestartMap ()
 
Location getRestartPoint (RestartType type)
 
int getTownId ()
 
ZoneType getType ()
 
final String getTypeName ()
 
final StatsSet getZoneValues ()
 
boolean intersectsRectangle (int ax, int bx, int ay, int by)
 
boolean isCharacterInZone (L2Character character)
 
boolean isCorrectType (L2Character character)
 
boolean isInsideZone (int x, int y)
 
boolean isInsideZone (int x, int y, int z)
 
boolean isInsideZone (L2Object object)
 
boolean isPeace ()
 
void movePlayersTo (int x, int y, int z)
 
void removeCharacter (L2Character character)
 
void revalidateInZone (L2Character character)
 
void setEnabled (boolean val)
 
String toString ()
 
- Static Public Member Functions inherited from com.premium.game.model.zone.L2Zone
static L2Zone parseZone (Node zn)
 
- Public Attributes inherited from com.premium.game.model.zone.L2Zone
boolean _noMiniMap
 
- Static Public Attributes inherited from com.premium.game.model.zone.L2DefaultZone
static final int REASON_OK = 0
 
static final int REASON_MULTIPLE_INSTANCE = 1
 
static final int REASON_INSTANCE_FULL = 2
 
static final int REASON_SMALL_GROUP = 3
 
- Static Public Attributes inherited from com.premium.game.model.zone.L2Zone
static final byte FLAG_PVP = 0
 
static final byte FLAG_PEACE = 1
 
static final byte FLAG_SIEGE = 2
 
static final byte FLAG_MOTHERTREE = 3
 
static final byte FLAG_CLANHALL = 4
 
static final byte FLAG_NOESCAPE = 5
 
static final byte FLAG_NOLANDING = 6
 
static final byte FLAG_NOSTORE = 7
 
static final byte FLAG_WATER = 8
 
static final byte FLAG_FISHING = 9
 
static final byte FLAG_JAIL = 10
 
static final byte FLAG_STADIUM = 11
 
static final byte FLAG_CHAOTIC = 12
 
static final byte FLAG_NORESTART = 13
 
static final byte FLAG_DANGER = 14
 
static final byte FLAG_CASTLE = 15
 
static final byte FLAG_NOSUMMON = 16
 
static final byte FLAG_FORT = 17
 
static final byte FLAG_TRADE = 18
 
static final byte FLAG_NOCHAT = 19
 
static final byte FLAG_QUEEN = 20
 
static final byte FLAG_BAIUM = 21
 
static final byte FLAG_ZAKEN = 22
 
static final byte FLAG_NOMAP = 23
 
static final byte FLAG_ARTEFACTCAST = 24
 
static final byte FLAG_CASTLETRAP = 25
 
static final byte FLAG_ALLOWAIO = 26
 
static final byte FLAG_NOSTRIDER = 27
 
- Protected Attributes inherited from com.premium.game.model.zone.EntityZone
Siegeable _entity
 
- Protected Attributes inherited from com.premium.game.model.zone.L2Zone
Affected _affected = Affected.ALL
 
boolean _removeAll = false
 
int _id
 
String _name
 
boolean _enabled
 
Shape[] _shapes
 
Shape[] _exShapes
 
FastMap< Integer, L2Character_characterList
 
List< L2PcInstance_playersInZone
 
FastMap< RestartType, List< Location > > _restarts
 
int _castleId
 
int _clanhallId
 
int _townId
 
int _fortId
 
ZoneType _type
 
PvpSettings _pvp
 
Boss _boss
 
boolean _noEscape
 
boolean _noLanding
 
boolean _noStrider
 
boolean _noPrivateStore
 
boolean _noSummon
 
boolean _trade
 
boolean _chaotic
 
boolean _noRestart
 
boolean _allowaio
 
boolean _noChat
 
boolean _Queen
 
boolean _Baium
 
boolean _Zaken
 
SystemMessage _onEnterMsg
 
SystemMessage _onExitMsg
 
int _abnormal
 
int _hpDamage
 
int _mpDamage
 
boolean _exitOnDeath
 
boolean _buffRepeat
 
List< L2Skill_applyEnter
 
List< L2Skill_applyExit
 
List< L2Skill_removeEnter
 
List< L2Skill_removeExit
 
FuncTemplate[] _funcTemplates
 
boolean _artefactCast
 
boolean _trapCast
 
String _typeName
 
StatsSet _values
 
String _instanceName
 
String _instanceGroup
 
int _minPlayers
 
int _maxPlayers
 
- Static Protected Attributes inherited from com.premium.game.model.zone.L2Zone
static Logger _log = Logger.getLogger(L2Zone.class.getName())
 
static final Func[] EMPTY_FUNC_SET = new Func[0]
 

The documentation for this class was generated from the following file: